![]() ![]() At best you could emulate both screens on the Switch which would leave a lot of empty black space on the screen due to the screen size ratios, or you'd just have to play the games that made little to no real use of one of the screens. With the Switch, while its more powerful, it lacks a true second screen, making the idea of playing many DS and 3DS games pretty unappealing. And I guess we kind of got that with the DS VC titles, but it'd be so much nicer if we could just use our physical games and plug them into an adapter so that you don't have to buy the games again (or hack the system so you don't have to pay for the titles again). For 3DS games on Switch, even if you did manage to use an actual virtualization system (which would be necessary because Switch runs in 64-bit mode, not 32-bit like 3DS), you'd still need to emulate the GPU, since IIRC 3DS games access it directly, aside from some basic setup functions. Seemed like the perfect set up to play your 3DS (or at the very least DS) games on our home TVs. The Citra core has been authored by Citra Emulation Project The Citra core is licensed under GPLv2 A summary of the licenses behind RetroArch and its cores can be found here. The Wii U has the two screens with the screen in your hand even being a touch screen. Nintendo - 3DS (Citra) Background Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. A NES emulator based on fogleman's NES emulator written in Go. Thing is, if any of Nintendo's systesm was ever going to have an adapter to play their latest handhelds, the Wii U was much more well equipped for that than the Switch is. Based on the excellent Nestopia emulator. Something like the Super Game Boy or Game Boy Player for the Super Nintendo and the Gamecube respectively. ![]() I'd like to see Nintendo release a new player for their handheld. ![]()
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